3/31/2024 0 Comments Jett rocket wii wareSo we have true WYSIWYG while designing each element. For all our Wii games we use a proprietary pixelshader plugin that emulates our Wii tech. Modeling and texturing does take a lot of time and none of that should be wasted.Īs soon as we decided on the core elements in the 2d concepts we started designing the actual 3d elements in Maya (a 3D application). The concepts are important to have a clear idea when later going into the 3D modeling stage. We then created some first concept artworks to find the right mood, colors and forms for the stages. Still they give the impression of a large location. Those are of finite area and so you don’t get lost easily. How could we wrap that all up? The solution was to use islands and plateaus as main playing locations. Although the game takes place on another planet we wanted the environment to also remind the player of interesting spots on planet earth. We wanted vast landscapes and open views. Our vision for the game was to make something colorful, beautiful and shiny. In this part we will shed some light (and shadow) on the creation of the actual environments, where all the action is happening. Welcome to “Making of Jett Rocket”, part three.
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